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With the very first campaign there were a number of aspects of the app and project concepts we wanted to verify. The most important were if we were able to bring new users to the app and how they were going to receive it.
And a bunch of others, like:
Campaign parameters:
App version: MVP (v0.22) available for browsers
Partner: TAKIPIES (premium dog food e-commerce)
Campaign type: Engagement campaign (with dynamic spots)
Promotion type: Influencers (in exchange for barter)
Rewards: Free DogFood packs & discounts
The campaign was scheduled to launch on the 3rd of October 2022 and take 7 days. In the preceding week we had two main streams of work. Application testing and marketing arrangements. For the testing, every team member had to walk out and take part in our final test campaign. Then, by the end of the week the IT was fixing the last bugs. In the marketing stream, all the influencers as well as the partner have been briefed and guided on how to explain the app to their audience.
Influencers engaged in exchange for barter:
Campaign rules:
On the day 1 of the campaign, all of the influencers have published instructions on how to get into the app and collect the reward at the time of their preference. The communication with the users was multichannel (feedback module in the app, social media, mails).
The results were astonishing in terms of numbers. Significantly higher than expected taking into consideration that we only bartered with the influencers. Some of the key numbers can be found in the graphics below. Key findings from the community:
News media:
https://cryps.pl/tubbly-uruchamia-tygodniowy-test-aplikacji/
https://comparic.pl/tubbly-rozpoczyna-testy-swojej-aplikacji-pokemon-go-na-blockchainie/
App feedback: